History of 3D Animation Industry – Animation, in its earliest forms, was made for the entertainment of the youth. Cartoons, for a very long time, were considered programs for children. However, as the industry has grown and progressed, animation has begun to reach and wide range of audiences and demographics.
The animation industry has seen many changes. It has gone from hand-drawn, frame-by- frame animation, to digital and the expansive possibilities that come along with that.
History of 3D Animation Industry – In the quest for realism in the digital realm, realistic motion is a challenge for any artist to capture and duplicate. One of the leading methods of this is Motion Capture, or MoCap. This technology is revolutionary for adding realism to digital animation.
Motion Capture is often done by having an actor wear a number of sensors at key points on their body. Then they make the physical movement called for. This is recorded by a computer and used to animate the digital character.
MoCap has many applications aside from the film and entertainment industry. This cutting edge technology is also useful in the realms of robotics, military training, sports, and the medical field, to name a few.
The history of 3D Animation goes back to the beginning of the 1900’s. Some of the first silent films had in-camera effects to enhance the look and appeal of these stories. As time marched on, actors and directors got more daring. They tried more ellaborate stunts to keep audiences on the edge of their seats. Eventually a director figured out a process taking in-camera effects to the next level. They were able to manipulate the film exposure so that various effects could show even though they were not shot in reality.
Fast-forward 50 years, the ease of purchasing laptops and computing power accelerated majorly. This technology boom made it easier for small studios to do the work of previously only large brick and mortar companies like Pixar. With enough small business pressure, eventually only a handful of large brick and mortar companies survived and the rise of the small independent 3D Animation Studio rose.